Making Choices

While there are some enemy encounters and boss fights, you won’t be fighting all the time as the story is the main focus of the game, similar to games like “Wadanohara and the Great Blue Sea.” Unlike those games though, battles aren’t always easy and the story is much longer. But the biggest factor of this game is the freedom of choice. Throughout the game, you’ll be given choices to make. Sometimes they won’t do anything, sometimes they help you get to know another character better and earn rewards such as stat boosts or items or skills. But the key ones and the ones that will ultimately determine the ending of the game increase or decrease Elly’s emotional state. For those who aren’t familiar with “Puella Magi Madoka Magica Portable”‘s Emotion points, the higher it is can allow the girls to deal more damage, but at the cost of consuming more MP and increasing their chance of becoming a Witch. While there isn’t any bonus for Elly having higher emotion points and zero fear of her becoming a Witch, (we can thank Madoka’s wish for that) the Emotion points work in a similar way. Usually there is always one good and one bad choice, with the chance of a normal choice that does nothing. The good will increase Elly’s Emotion Points, while the bad will decrease it. As mentioned before, the amount you have will determine how the story will end at the end of the game, and there are seven endings in all. If you want to try and aim for a certain ending and you’re not sure how, the best advice is to save often and choose wisely.

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